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FREQUENTLY
ASKED QUESTIONS |
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Q. Do
I have to remove ALL scoring dice after every roll?
A. No. You only have to remove SOME scoring
dice after every roll. That could be just a "one",
even if you have also rolled a couple of "fives" on
that roll. |
Q. Can
a player come from behind, tie the game-winner and
stop with dice left?
A. There are no ties in Pocket Farkel. Players must continue
to roll - even if there's only one or two dice left. It's called
a game of guts and luck! |
Q. Can
you add a "six" (for instance) to three
previously-rolled sixes, to get four-of-a-kind? Or
keep part of a straight to try to complete the straight?
A. Absolutely not. This is not Yahtzee®. In Pocket Farkel,
you must get your high-combination scores on just one roll or you
don't get them at all. |
Q. I
rolled four-of-a-kind and a pair. What is my score?
A. 1500 points. Four of a kind would be 1000,
but if you're lucky enough to pair up the other two
dice, it's actually three pairs even though four
dice are identical. |
Q. If
you make all six dice count for score - in one roll
or several rolls - do you have to pick them all up
and keep going?
A. No, in a standard game you can stop rolling any time
you choose. However, in a High-Stakes game you've just left
the next player six dice to roll. |
Q. Why
do some players score three "ones" as 1000
points and not 300 points?
A. The traditional game called "Farkle" was played
with just five dice and it was harder to roll three-of-a-kind.
Pocket Farkel uses six dice and three of anything is a very common
roll; thus, a lower score is counted. |
Q. If
I roll three "ones", do I have to remove
and score all three dice?
A. Each "one " is worth 100 points anyway so we
rule that the three "ones" can be separated and you may
choose to remove only one or two for scoring and re-roll the rest.
You wouldn't separate three "fives" since you've just
rolled 500 points. |

Q. Do
we put everyone's name on our score sheet, using several
columns?
A. No. Use first initials such as "M&C" and
use only one column per team. |
Q. How
do we add the scores?
A. After rolling the required game-entry
points, the first partner puts their score in
their "team" column. When their partner
rolls a game-entry score, it is added to the
first partner's score. The game continues by
adding partners' scores to their previous team
total using just one column per team. |
Q. When
one partner goes out, is the game over?
A. When one partner goes out, every other
player at the table gets one more roll and those
scores are added in their "team" column.
The winning team is the team with the highest
total combined score of every member of the team. |
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Q. When
can we actually start rolling High-stakes Pocket
Farkel?
A. According to the rules, you can only
start taking High-Stakes rolls after EVERY player
is in the game and on the scoreboard. |
Q. Can
we change to High-Stakes in the middle of a game?
A. If every player agrees, you could change
the game. However, players should choose the
type of game to be played BEFORE the game begins. |
Q. If
I put up 500 points to try a High-Stakes roll
and make it, are my 500 points still at risk
if I choose to continue my turn and roll again?
A. No, your 500 points are only at stake on your first try
of a High-Stakes roll. If you roll a score, you may choose to continue
without putting up any points. |
Q. The
second player out in our High-Stakes game rolled
a game-winning score but has four dice left and
doesn't want to risk another roll. If they stop
does the next player get those dice?
A. Yes. High-Stakes makes you take chances you wouldn't
normally take and if you choose to stop - even at the end of a
game - the next player gets your remaining dice. |
Q. The
final player in High-Stakes tied the winner but
has one dice left and doesn't want to take a
chance of losing by rolling it. Can we have a
tie game?
A. No... There are no tie games in Pocket Farkel. The player
must roll again and either win or lose the game. That's why it's
called a game of guts and luck. |
Q. If
you make all six dice count in a High-Stakes
game, do you have to pick them all up and keep
rolling?
A. No, you don't have to keep rolling. However, if you make
all six dice count for score, all six dice are now eligible for
re-roll and you just left the next player six dice to roll and
match your score! |
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Q. Is
this the same game as "10,000"?
A. Probably. Some people call it that
because that's how they learned it. The game
has been also called "Zilch", "Chicken", "Pig",
or just "the dice game". |
Q. Where
did this game originate?
A. While some sources will tell you that
it originated with Sir William Farkle (whoever
that is), current Revolutionary War historians
and American history re-inactors agree that the
game actually came over on French sailing ships
in the 1600's. The historic, traditional game
- spelled "FARKLE" - was played with
five dice and had varying rules and scoring combinations
which were passed down in families. Consequently,
how you played the game depended on whose house
you were at. |
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Q. When
did "The Original Pocket Farkel" originate?
A. Legendary Games is the originator of the modern version
of farkle. In 1996, to
update the traditional game, we intentionally
misspelled the name to F-A-R-K-E-L, we wrote specific instructions,
and included a "two triplets" scoring combination.
Pocket Farkel is also the first version scoring three "ones" as
300 points. That's why we call the game the "original". Today,
Pocket Farkel is the most widely played version
of the game.
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